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<P class="c0 c10"><SPAN class=c5>Mechanic</SPAN></P>
<P class="c10 c1 c0"><SPAN class=c5></SPAN></P>
<P class=c0><SPAN class=c3>Axe Mastery</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN>ATK Bonus: + (5 * Skill Level)</SPAN></P>
<P class=c0><SPAN>HIT Bonus: + (3 * Skill Level)</SPAN></P>
<P class=c0><SPAN>Mace weapons will receive (Skill Level x 4) ATK and (Skill 
Level x 2) HIT from this skill.</SPAN></P>
<P class=c0><SPAN>Works with Mado Gear</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Fire Earth Research</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Resistance Bonus: + (10 * Skill Level)</SPAN></P>
<P class=c0><SPAN>ATK Bonus: + (10 * Skill Level)</SPAN></P>
<P class=c0><SPAN>Works with Mado Gear</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Axe Boomerang</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>ATK [ { ( Skill Level x 50 ) + 250 + Axe Weight } x Caster’s 
Base Level / 100 ] %</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: (5.5 - 0.5 * Skill Level) 
seconds</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Power Swing</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN>Damage: [(300 + 100 * Skill Level) + Bonus ATK] %</SPAN></P>
<P class=c0><SPAN>Bonus ATK = { ( Caster’s STR + DEX ) x Caster’s Base Level / 
100 }</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>10% chance to stun for 2 seconds (fixed).</SPAN></P>
<P class=c0><SPAN>Axe Boomerang Activation Chance: (Skill Level * 5) 
%</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN class=c3>Axe Tornado</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>ATK [ { ( Skill Level x 100 ) + 200 + Caster’s VIT } x 
Caster’s Base Level / 100 ] %</SPAN></P>
<P class=c0><SPAN>&nbsp;If the Caster’s using a Wind Element weapon, ATK portion 
is increased 1.25 times.</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: (4.5 - 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c0><SPAN>AoE:</SPAN></P>
<P class=c0><SPAN>Level 1 ~ 2: 5x5</SPAN></P>
<P class=c0><SPAN>Level 3 ~ 5: 7x7</SPAN></P>
<P class=c0><SPAN>Level 1 ~ 5 will deal full damage in 5x5 area.</SPAN></P>
<P class=c0><SPAN>Level 3 ~ 5 will deal 75% damage outside of 5x5 
area.</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>FAW: Silver Sniper</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: (2 - 0.2 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Bonus ATK:</SPAN></P>
<P class=c0><SPAN>Level 1: 200</SPAN></P>
<P class=c0><SPAN>Level 2: 400</SPAN></P>
<P class=c0><SPAN>Level 3: 800</SPAN></P>
<P class=c0><SPAN>Level 4: 1000l</SPAN></P>
<P class=c0><SPAN>Duration: (10 + 10 * Skill Level) seconds </SPAN></P>
<P class=c0><SPAN>FAW: Silver Sniper’s Base STAT</SPAN></P>
<P class=c0><SPAN>DEX 100 / AGI 60 / STR, INT, LUK, VIT 10 / ATK 300</SPAN></P>
<P class=c0><SPAN>Silver Sniper Max HP</SPAN></P>
<P class=c0><SPAN>= (Caster’s MHP / 3) + (Skill Level x 1000) + (Caster’s Level 
x 12)</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>FAW: Magic Decoy</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: (2 - 0.2 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Duration: (10 + 10 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>MATK: + (250 + 50 * Skill Level)</SPAN></P>
<P class=c0><SPAN>FAW:Magic Decoy’s Base STAT</SPAN></P>
<P class=c0><SPAN>INT 100 / DEX 50 / STR, INT, AGI, VIT 10 </SPAN></P>
<P class=c0><SPAN>Magic Casting Time =</SPAN><SPAN class=c3>&nbsp;{(Skill Level 
+ 1) / 2 second}</SPAN></P>
<P class=c0><SPAN>Magic Decoy’s Max HP</SPAN></P>
<P class=c0><SPAN>=</SPAN><SPAN class=c3>&nbsp;(Caster’s MSP x 4) + (Skill Level 
x 1000) + (Caster’s Base Level x 12)</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Mado Gear License</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>ATK Bonus: + (15 * Skill Level) </SPAN></P>
<P class=c0><SPAN>Movement Speed reduction: - (50 - 10 * Skill Level) 
%</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Knuckle Boost</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>ATK [ { ( Skill Level x 100 ) + 200 + (Caster’s DEX) } x 
Caster’s Base Level / 120 ] %</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (0.2 * Skill Level) second</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Pile Bunker</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>ATK [ { ( Skill Level x 100 ) + 300 + Caster’s STR } x 
Caster’s Base Level / 100 ] %</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>Cast Range: (2 + 1 * Skill Level) cell</SPAN></P>
<P class=c0><SPAN>Success Chance: (25 + 15 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Removes: </SPAN><SPAN>Kyrie Eleison, Assumptio, Mental 
Strength,Gentle Touch:Change, Gentle Touch:Revitalize, Guard, Reflect Shield, 
Defending Aura, Reflect Damage, Prestige, Banding,</SPAN></P>
<P class=c0><SPAN>Millennium Shield</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Vulcan Arm</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>ATK [ { ( Skill Level x 70 ) + Caster’s DEX } x Caster’s Base 
Level / 120 ] %</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: (0.4 - 0.1 * Skill Level) 
second</SPAN></P>
<P class=c0><SPAN>AoE: 3x3 around target</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Flame Launcher</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 
150 ] %</SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (0.5 * Skill Level)</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: (2 - 0.5 * Skill Level)</SPAN></P>
<P class=c0><SPAN>AoE:</SPAN></P>
<P class=c0><SPAN>Level 1: 5x5</SPAN></P>
<P class=c0><SPAN>Level 2: 7x7</SPAN></P>
<P class=c0><SPAN>Level 3: 9x9</SPAN></P>
<P class=c0><SPAN>Burning Chance: (20 + 10 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Burning Duration: [Skill Level x 7] seconds</SPAN></P>
<P class=c0><SPAN class=c3>Ice Launcher</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 
150 ] %</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: (1 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>AoE:</SPAN></P>
<P class=c0><SPAN>Level 1: 5x5</SPAN></P>
<P class=c0><SPAN>Level 2: 7x7</SPAN></P>
<P class=c0><SPAN>Level 3: 9x9</SPAN></P>
<P class=c0><SPAN>Frozen status chance: (10 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Freezing chance: (20 + 10 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Duration: [Skill Level x 7] seconds</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Arm Cannon</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class="c4 c0"><SPAN>Small Monster: ATK [ { ( Skill Level x 400 ) + 300 } x 
Caster’s Base Level / 120 ] %</SPAN></P>
<P class="c4 c0"><SPAN>Medium Monster: ATK { { ( Skill Level x 350 ) + 300 } x 
Caster’s Base Level / 120 ] %</SPAN></P>
<P class="c4 c0"><SPAN>Large Monster: ATK [ { ( Skill Level x 300 ) + 300 } x 
Caster’s Base Level / 120 ] %</SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: (0.8 - 0.2 * Skill Level) second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (1.2 + 0.2 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: </SPAN></P>
<P class=c0><SPAN>Level 1: 0.5 second</SPAN></P>
<P class=c0><SPAN>Level 2: 1 second</SPAN></P>
<P class=c0><SPAN>Level 3: 2 seconds</SPAN></P>
<P class=c0><SPAN>AoE:</SPAN></P>
<P class=c0><SPAN>Level 1: 7x7 around target</SPAN></P>
<P class=c0><SPAN>Level 2: 5x5 around target</SPAN></P>
<P class=c0><SPAN>Level 3: 3x3 around target</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Acceleration</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Duration: (30 + 30 * Skill Level) seconds</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Hovering</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Duration: 90 seconds</SPAN></P>
<P class="c4 c0"><SPAN>Prevents the following skills from affecting Mechanic: 
</SPAN></P>
<P class="c4 c0"><SPAN>Skid Trap / Land Mine / Ankle Snare / Flasher / Shockwave 
Trap / Sandman / Freezing Trap / Blast Mine / Claymore Trap &nbsp;/ Quagmire / 
Gravitation Field / Volcano / Deluge / Whirlwind / Watery Evasion / Electric 
Walk / Fire Walk / Vacuum Extreme / Windmill / Moon Slasher</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Remodel Mainframe</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>DEF Bonus: (20 + 20 * Skill Level)</SPAN></P>
<P class=c0><SPAN>Overheat Limit increase: </SPAN></P>
<P class=c0><SPAN>Level 1: 200</SPAN></P>
<P class=c0><SPAN>Level 2: 280</SPAN></P>
<P class=c0><SPAN>Level 3: 360</SPAN></P>
<P class=c0><SPAN>Level 4: 450</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Suicidal Destruction</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class="c4 c0"><SPAN>[{(Skill Level + 1) x (Remodel Mainframe Skill Level + 8 
) x (SP Used + Caster’s VIT)} x</SPAN></P>
<P class="c4 c0"><SPAN>Caster’s Base Level / 100] + (Caster’s Current 
HP)</SPAN></P>
<P class="c4 c0"><SPAN>Damage is reduced by the target’s DEF (both 
Equipment-based and STAT-based)</SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (2.5 - 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 300 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: None</SPAN></P>
<P class=c0><SPAN>AoE: </SPAN></P>
<P class=c0><SPAN>Level 1: 5x5</SPAN></P>
<P class=c0><SPAN>Level 2: 7x7</SPAN></P>
<P class=c0><SPAN>Level 3: 9x9</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Elemental Shift</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 2 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>Duration: 300 seconds</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN class=c3>Cooldown</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<TABLE class=c9 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c8>
      <P class="c2 c0"><SPAN>Quality</SPAN></P></TD>
    <TD class=c6>
      <P class="c2 c0"><SPAN>Skill Effect</SPAN></P></TD></TR>
  <TR>
    <TD class=c8>
      <P class="c2 c0"><SPAN>Normal</SPAN></P></TD>
    <TD class=c6>
      <P class="c2 c0"><SPAN class=c3>&nbsp;Decreases Overheat counter by 
      45</SPAN></P></TD></TR>
  <TR>
    <TD class=c8>
      <P class="c2 c0"><SPAN>Quality</SPAN></P></TD>
    <TD class=c6>
      <P class="c2 c0"><SPAN class=c3>Decreases Overheat counter by 
    75</SPAN></P></TD></TR>
  <TR>
    <TD class=c8>
      <P class="c2 c0"><SPAN>High Quality</SPAN></P></TD>
    <TD class=c6>
      <P class="c0 c2"><SPAN class=c3>Decreases Overheat counter by 
      105</SPAN></P></TD></TR></TBODY></TABLE>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Infrared Scan</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: None</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 3 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c0><SPAN>Success Chance: 100%</SPAN></P>
<P class=c0><SPAN>Duration: 3 seconds</SPAN></P>
<P class=c0><SPAN>Reduces Flee by 30% and reveals hidden targets</SPAN></P>
<P class=c0><SPAN>AoE: 15 x 15</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Analyze</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>DEF/MDEF reduction: (14 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Success Chance: (30 + 12 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Duration: 20 seconds</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Magnetic Field</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: (25 - 5 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>AoE: 5x5</SPAN></P>
<P class="c4 c0"><SPAN>Targets affected by Magnetic Field can be freed if they 
take Earth Element damage or are affected by Quagmire.</SPAN></P>
<P class="c4 c1 c0"><SPAN></SPAN></P>
<P class="c4 c1 c0"><SPAN class=c3></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c4 c1 c0"><SPAN class=c3></SPAN></P>
<P class="c0 c4"><SPAN class=c3>Neutral Barrier</SPAN></P>
<P class="c4 c1 c0"><SPAN class=c3></SPAN></P>
<P class="c4 c0"><SPAN>Skill re-use Delay: (25 - 5 * Skill Level) 
seconds</SPAN></P>
<P class="c4 c0"><SPAN>Duration: (15 + 15 * Skill Level) seconds</SPAN></P>
<P class="c4 c0"><SPAN>AoE: 5x5</SPAN></P>
<P class="c4 c0"><SPAN>MDEF/DEF increase: (10 + 5 * Skill Level) %</SPAN></P>
<P class="c4 c0"><SPAN>Blocks ranged attacks</SPAN></P>
<P class="c4 c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Stealth Field</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: (25 - 5 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>AoE: 5x5</SPAN></P>
<P class="c1 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Repair</SPAN></P>
<P class="c1 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (0.1 + 0.1 * Skill Level) 
second</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Recovery Rate: </SPAN></P>
<P class=c0><SPAN>Level 1: 4% Max HP</SPAN></P>
<P class=c0><SPAN>Level 2: 7% Max HP</SPAN></P>
<P class=c0><SPAN>Level 3: 13% Max HP</SPAN></P>
<P class=c0><SPAN>Level 4: 17% Max HP</SPAN></P>
<P class=c0><SPAN>Level 5: 23% Max HP</SPAN></P></DIV>
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